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Wednesday, 20 January 2010

SUBSEQUENT PLANNING - Sound

For my sound, i've started it with a scratchy, string instrument sound. This gives the viewer a feeling of discomfort. The sound is more quiet as the characters are speaking, but it continues to build up the tension. When the character on screen kills them self, the music changes into a more high tempo sound. This is to match there actions, as they are running away.

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